SLCN.TV Interview
Saturday April 28th 2007, 1:59 am
Filed under:
Blog,
Media
As part of the previously mentioned ITE Expo that happened this past weekend in SecondLife, I was interviewed by the people of SLCN.TV.
I wasn’t quite sure what to expect, but they did a great job of producing and editing the video. I’ve embedded the video below. It’s become apparent that I really need to practice speaking without the “ums” as it appears to have moved from a mild nervous tic to full borne um every um other um word um.
Added a Media Page
I added a Media page to the site, to highlight some of the places that have been nice enough to write about the Fabjectory service and the work we’re trying to do to bring rapid prototyping tools into the consumer area.

















International Technology Expo
Friday April 20th 2007, 2:01 pm
Filed under:
Blog
Today through Sunday, there is an International Technology Expo going on in SecondLife that Fabjectory is exhibiting at. The quality of the vendors and people they’ve been able to attract to the event is really great.
Products being offered range from ad-networks to collaborative tools to applications for machinma or audio editing.
Cool stuff.
ITE Event Slurl
Powered by ScribeFire.
There and back again, an avatar’s tale
Friday April 20th 2007, 4:33 am
Filed under:
Blog
One of the first Fabjectory clients: Virtual Bailey recently did a very interesting build of her real life workspace in SecondLife.
She used a camera to take pictures of her desk including her Fabjectory statuette.
So she’s now completely round tripped her avatar from:
1. A representation of herself in SecondLife
2. A miniature statuette of her avatar in Real Life
3. A miniature model of her statuette from Real Life into SecondLife
You can see the mini statuette to the right of the laptop in the picture below:

I’m thinking to make the weirdness complete, I’d need to fab a model of the workspace. Hmmm.
Virtual Worlds as Prototypes for Real Business
Thursday April 12th 2007, 3:53 pm
Filed under:
Blog,
Media
[UPDATE 4-18-2007] – Fixed the links to the Paper and Presentation below.
W.J. Proctor is a graduate student doing research into using Virtual Worlds as prototypes for real business. Fabjectory is mentioned in the context of a business breaking down the virtual to real world product barriers.
Random Interesting Statistics:
- 43% of people didn’t think they’d ever take part part in a virtual world
- 42% of respondents would go and purchase a real world representation of product they bought in a virtual world
- People who thought they may use a virtual world at some point in their life appeared to be under the impression that they would have a wider range of products in a virtual world.
-
People who thought they would never use a virtual world thought the total opposite and that there would be a wider product range available for them in the real world.
Full paper and presentation:
Paper – Doc Format
Presentation – PowerPoint Format
technorati tags:Virtual, Worlds, Research, SecondLife, Fabjectory